Dont really know what all of this means but it sounds impressive.
Here are the specs for Xbox 2's (code name Xenon) graphics processor:
24 "Pipelines"
32 Texture Units
96 Arithmetic Logic Units (ALU)
192 Shader Operations per Cycle
700MHz Core
134.4 Billion Shader Operations per Second (at 700MHz)
256-bit 512MB 1.8GHz GDDR3 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
300-350 Million Transistors
90nm Manufacturing
Shader Model 3.0
ATI HyperMemory
ATI Multi Rendering Technology (AMR)
Launch: Q2 2005
Performance: Over 3x Radeon X800 XT !!! (for single R520)
16x stochastic FSAA
FP32 blending, texturing
Programmable Primitive Processor/Tesselator
Courtesy of: http://www.neowin.net/forum/index.php?showtopic=284495
Here's details from the block diagram we saw months ago:
--Xenon's R520 variant will use SM 3.0
--It will have 48 ALU's
--It will do 96 shader operations per clock cycle
--Peak performance is 48 billion shader operations per second
Here are the specs for Xbox 2's (code name Xenon) graphics processor:
24 "Pipelines"
32 Texture Units
96 Arithmetic Logic Units (ALU)
192 Shader Operations per Cycle
700MHz Core
134.4 Billion Shader Operations per Second (at 700MHz)
256-bit 512MB 1.8GHz GDDR3 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
300-350 Million Transistors
90nm Manufacturing
Shader Model 3.0
ATI HyperMemory
ATI Multi Rendering Technology (AMR)
Launch: Q2 2005
Performance: Over 3x Radeon X800 XT !!! (for single R520)
16x stochastic FSAA
FP32 blending, texturing
Programmable Primitive Processor/Tesselator
Courtesy of: http://www.neowin.net/forum/index.php?showtopic=284495
Here's details from the block diagram we saw months ago:
--Xenon's R520 variant will use SM 3.0
--It will have 48 ALU's
--It will do 96 shader operations per clock cycle
--Peak performance is 48 billion shader operations per second