1UPs GTA IV 360 Pre-Review
Grand Theft Auto IV Xbox 360 Game, Grand Theft Auto IV
Quote:
By Andrew Pfister 04/15/2008
* You'll likely notice the same graphical "quirks" that the series has dealt with since the jump to 3D. The same filmlike, grainy framerate exists and usually holds steady, but it can momentarily dip when things get frantic. There's some long-distance graphical fade-in as well as some street-level hazards that appear only after you hit them. Traffic will be nonexistent one second, then three cars deep when you rotate the camera back around, and then completely disappear when your wanted level gets to two or three stars (which is oh-so-fun when you desperately need a getaway vehicle). But even these problems have been "upgraded" in a sense for GTA4: An artistic application of filters hides some of the uglier character models, there's more types of cars to choose from, and overall, the feel of the city trumps any of the shortcomings we're familiar with by now. But you'll be able to see that in the screenshots and eventual videos.
* And, oh yes, the shooting. Pulling the left trigger halfway on the 360 controller lets you aim a weapon freely, while a full pull locks on to the closest enemy or nonplayable character in your camera's view. It's still not perfect since there doesn't seem to be much of a priority system in place that determines what enemy poses the more imminent threat, but the bonus is the new cover system, which gives you enough time to settle down your shot and lock on to your intended target.
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UPDATE-( some PS3 info )
- the rockstar guys told us they think that The PS3 looks slightly better .
-optional sixaxis controls for bike, chopper and boat. chopper takes a little practice, but it's pretty good.