masta247 said:
I'll have an opportunity to play Wii soon so i'll check it out. Of course i won't buy PS3 before checking it too. I can't really compare systems without playing them before. I'm in good situation because my mother's friend's husband (lol sounds stupid i know
) is Japanese and he's totally into video games. Everytime he goes to Japan he brings something new. He gave me a brand new NES when i was a kid
Now he'll be getting Wii and next time (hopefully) Ps3.
You lucky ass! And the PS3 will be cheaper in Japan, too.
Have an open mind when you try it out. I'm telling you now, you're gonna look back at this thread and be like wtf! It's so sleek and smooth when you play. The controller is something else. I feel like I've been waiting for a system like this to come out for years. I was playing Boxing last night and kicked this guy's ass to when the fucking dinosaurs were alive (I'm exaggerating, but I did kick his ass).
The Wii-remote is like a dream come true, man. It was made with hardcore gamers in mind, and you can feel it when you play. Sick.
Masta, when you are going to try the PS3, bring your credit card. Sony is actually going to CHARGE people to try it. Gay, I know, but like I said...they want to milk us for all we're worth, and then some.
Oh, one more thing. Do you like Call of Duty games? The Wii version is the most realistic than PS3 and 360 according to Gamespot.com.
http://www.gamespot.com/ps3/action/...;action;1&om_act=convert&click=topslot&page=2
The Wii version will have scaled-down visuals but more realistic, motion-based controls to make up for it.
"There are a few more motion controls available on the Wii. Thrusting the remote outward will perform your melee attack, while twisting it to the sides will make you lean. Finally, you can switch weapons by flicking the nunchuk to the side or throw a grenade by moving it in a tossing motion. The Wii level we played was Crossroads, which featured more-typical house-to-house fighting through a ruined, bombed-out village. When we entered one doorway, we engaged in one of Call of Duty 3's scripted hand-to-hand combat sequences, which have you struggling with an enemy soldier in a cinematic fashion. When we last saw one of these minigames on the Xbox 360, we had to merely hit the right buttons at the right time to succeed, but on the Wii, you'll actually have to hold the controllers out in front of you in a facsimile of the onscreen action and struggle as instructed by the game to save your skin and take down the bad guy.
Aside from this difference, the game played like you'd expect. All the core mechanics are the same here as in the PS3 and 360 versions--the difference is merely in how you interface with the game. Luckily, horizontal and vertical sensitivity adjustments were available in the build we played, so we could fine-tune the aiming to our liking, and afterward, we found the actual shooting gameplay to be more satisfying and skill-based than when played with a standard analog thumb stick. With the more flexible aiming, it became more realistic to switch to iron sights and squeeze off a quick headshot to take out that soldier just barely peeking over the barrier. We're looking forward to getting more time with this and other Wii games to get a better feel for this sort of unique FPS gameplay, which seems to approximate the feel of mouse aiming on the PC."