VR is awesome, but there isn't all that much content yet so people aren't willing to buy expensive headsets for it, and devs aren't making much new software because there aren't that many devices in the wild.
Based on the Steam hardware surveys, 1.7% of all PC owners also own a VR headsets. Definitely not mainstream, but enough for some high profile games to come out (such as Half Life Alyx). Just not enough - most are fun but very small and simple, like Beat Saber. They are also expensive to recoup dev costs considering the small market. VR "Movies" and videos (and ahem porn) are amazing in VR at this point.
The adoption is the problem, as there is a barrier of entry that might not be obviously worth it when the ecosystem is still relatively small, and the ecosystem isn't growing all that fast due to this relatively small market. PlayStation does support VR as an optional accessory and there are a couple of games that work well with it. Also not enough imho, but the experience is great in those that do support it.
Although I do have some doubts as I hear news such as the one about Oculus requiring FB account, VR isn't going to die the way 3D did simply because the tech is really cool, and has tremendous potential once hardware improves and entry level tech is cheaper while offering a solid experience. Gear VR was something of a tech demo imho - I had it too, but the amount of content available there was just that, a demo.
Based on the Steam hardware surveys, 1.7% of all PC owners also own a VR headsets. Definitely not mainstream, but enough for some high profile games to come out (such as Half Life Alyx). Just not enough - most are fun but very small and simple, like Beat Saber. They are also expensive to recoup dev costs considering the small market. VR "Movies" and videos (and ahem porn) are amazing in VR at this point.
The adoption is the problem, as there is a barrier of entry that might not be obviously worth it when the ecosystem is still relatively small, and the ecosystem isn't growing all that fast due to this relatively small market. PlayStation does support VR as an optional accessory and there are a couple of games that work well with it. Also not enough imho, but the experience is great in those that do support it.
Although I do have some doubts as I hear news such as the one about Oculus requiring FB account, VR isn't going to die the way 3D did simply because the tech is really cool, and has tremendous potential once hardware improves and entry level tech is cheaper while offering a solid experience. Gear VR was something of a tech demo imho - I had it too, but the amount of content available there was just that, a demo.
I figured VR was bigger for movies than for gaming. I have heard of VR porn but that was years ago and I haven't heard any hype around it since.
And you reminded me that 3D TVs used to be a thing 5-8 years ago and people were shelling out big bucks to have one and wear dorky glasses in their own living rooms. Again, never heard about 3D movies being big again since that time period and I don't know what happened to it. Back when theaters were still open, I'd only hear about 3D in the trailers for movies and even then I don't know if more tickets were sold for 3D or 2D variants of a movie.
Also did Xbox One or PS4 'win' this generation of consoles? The more I dig into reading about what MS has done on its platform in this current gen of consoles, I don't know why people would buy an Xbox when MS openly advertises most of its first party studio titles being available on Windows as well.