Technology GTA 4 Thread

Rukas

Capo Dei Capi
Staff member
okay I just chatted with the dude who nearly passed gta4 on his 360 and when I asked about "what's bad in this game" he said that textures loading times are a disaster. He said that he already loaded it on his hard drive and in-game loading times are much faster now but still textures load slowly. He also said that the graphics is not THAT dope compared to other modern 360 games.
Itll be the same with PS3 games. GTA4 isnt that good looking of a game by any systems standards. Graphically it wont be as good as COD4 or even Gears Of War because of its SIZE and open endedness.
 

Rukas

Capo Dei Capi
Staff member
lol there are some Russians near the stadium so they still have Ak's, hand granates and stuff but It'd be harder to get a tank or a macbook :D
Im traveling with my CZ SP01 but will need to pick up some new gear when I am there and check out the gun ranges.

But yeah this is WAY off topic now haha. Ermmm.. Ermm,.... Ill kick your ass in GTA4 when I get there!*


*Attempt at keeping it on topic so I dont get banned haha.
 

masta247

Well-Known Member
Staff member
Im traveling with my CZ SP01 but will need to pick up some new gear when I am there and check out the gun ranges.

But yeah this is WAY off topic now haha. Ermmm.. Ermm,.... Ill kick your ass in GTA4 when I get there!*


*Attempt at keeping it on topic so I dont get banned haha.
Lol definately you will find something nice near the stadium, let's just hope that those russians won't go away.
The stadium itself is closed now, they're preparing it for Euro 2012.

To get back on topic - remember that you need the European Pal version here :)
 

Rukas

Capo Dei Capi
Staff member
Lol definately you will find something nice near the stadium, let's just hope that those russians won't go away.
The stadium itself is closed now, they're preparing it for Euro 2012.

To get back on topic - remember that you need the European Pal version here :)
I ordered the UK Pal version so I guess it'll be the same plus I will order all my games from the UK so fuck it.
 
Kotaku Grand Theft Auto IV Review: Life, Liberty City And The Pursuit Of Happiness



Grand Theft Auto needs no introduction to anyone remotely familiar with video games. But for the PlayStation 3 and Xbox 360 entry in the series, Rockstar has upped the ante, creating a startlingly realistic reinterpretation of New York City as backdrop to a violent crime epic. In it, damaged goods Serbian war vet Niko Bellic ventures to Liberty City to in search of closure, while coming to terms with the harsh realities of The American Dream. People die, others find happiness, players join Niko on a journey through a world where everyone is flawed, where it seems everyone is consumed by their own obsessions.

It's a brutal ride for almost everyone in Niko's journey from off the boat yokel to mass murderer, but what is the Grand Theft Auto IV experience like for the player?

Loved

It's A Hell Of A Story: Niko's life in Liberty City is violent, tragic and enthralling. Rockstar North's ability to make the player emotionally invest in GTA IV's characters is a rare achievemen—and this is one aspect of the game that the team came close to perfecting. Outside of a handful of either slightly annoying or forgettable cast members, GTA IV's supporting players are as much of a draw as firing RPGs at a car filled with Russian gangsters then fleeing from the LCPD at high speeds in a Turismo.

You Belong To The City: The level of detail packed in to every aspect of Liberty City's boroughs is simply astounding. On a micro level, seeing the neighborhood change from industrial to residential, from posh to sketchy, is impressive. Taking a macro perspective of whole islands during a leisurely helicopter flight can be awe-inspiring.

Shooting The sh*t: Combat works. With a free-look option for targeting whomever your want to be on the receiving end of a bullet and a lock-on reticule for quick, dirty, accurate gunplay, ventilating lowlifes is precise and almost entirely free of frustration. That Niko can pull off headshots with analog precision is something I wish I'd learned to perfect earlier in the game. That said, trying to shoot out someone's tires with any accuracy while doing 90 MPH on a motorcycle isn't handed to you on a plate. Trying to shoot while driving can be frustrating—especially when the mechanism for switching weapons is remapped—but sensitivity options certainly help.

Friends With Benefits: You may occasionally grow weary of fending off friendly invitations to go for a drink or a trip to one of the cities fine gentleman's clubs while you're busy trying to recover someone's heroin, but cultivating friendships is more beneficial than not. The pay off—helpful nurses, gun running buddies, posses on demand—make your life in Liberty City much easier.

Driving Mr. Bellic: With two solid dedicated online racing modes and a slew of street dragging side missions, Rockstar had to get driving right. It did. Pulling off bad-ass parking brake U-turns is oh so satisfying. GTA Race—think Mario Kart with RPGs instead of koopa shells—is a better effort than many dedicated driving games. GPS directions are very, very welcome.

Multiplayer: GTA IV's fifteen multiplayer modes, each with a host of options, could have easily comprised a standalone release. Simple Deathmatch is fun, but playing it on Happiness Island with nothing but rocket launchers and knives makes it shine. Team-based modes, like Cops 'n' Crooks and Team Mafiya, elevate multiplayer from simple fragfest to strategic, frenetic car-jacking fun.

The Extras: Watch hours of television. Take on challenging assassination missions. Perfect your darts game. Shoot the flying rats—all 200 of them. Establish new friendships. Go on dates. Surf the Web. Stunt jump! When you're done with GTA IV's main story, you'll have plenty of fun just messing about. We were amazed to find how much there is to do.

Radio, Radio: So many guilty pleasures: Q Lazarus, Genesis, Godley & Creme. Some new favorites: The Boggs, Justice, Boys Noize. Talk radio is genuinely funny and ad spots provide hilarious social commentary.

Hated

Some Characters And Plot Threads Fall Flat: One of the characters, who is intended to have an impact on the later portion of the game, is hard to care about on the level that Rockstar asks of the player. Some of the end-game relationships simply don't carry the same weight of those established in the first half, making it hard to be invested in some of the drama and can ultimately make one of the final chapters feel forced.

Some Missions Are Maddening: Of the 155 missions I attempted, 64 ended in failure. That's fine, but some seem impossible on the first attempt and others come close to resulting in thrown controllers. Missions are quick to restart, but by your third or fourth attempt of The Snow Storm, you may be looking for a Rockstar dev online to kill. There's not much in the way of mission filler, but some jobs are definitely more memorable than others.

Grand Theft Auto IV is a powerful game. After blazing through the core story line, having made certain decisions that affected how the narrative played out, I longed to return to the world to experience what I had missed. I recall watching every one of the game's trailers after completing it, reminiscing about GTA IV's tragic, colorful yarn. It's a hell of an accomplishment on many levels. Graphically, it's not as pretty as some other PS3 or 360 offerings—to which it will be unfairly compared—but what it may lack in pixel pushing performance, it makes up for in visual design. Using the cell phone as an interface for maintaining relationships, seemingly a minor thing, is brilliant.

Sandbox-style, ultra-violent games like Grand Theft Auto aren't typically my thing, but GTA IV has made me a fan. A fanboy. Rockstar North has addressed virtually every single one of my personal hang ups about the series, crafting one of the most memorable experiences in gaming. We hate to gush, but it's just that good. Flawless? No. But it's about as close to a game can come to being perfect.

Grand Theft Auto IV was developed by Rockstar North, published by Rockstar Games and is due to be released on April 29. Retails for $59.99 to $89.99 USD. Available on Xbox 360 and PlayStation 3. Played single player campaign to completion on PlayStation 3, played additional single player campaign portions on Xbox 360 and tested each online multi-player mode on Xbox 360. Total game progress on first completion was 65.67%, with 94 missions completed over the course of 35 hours.

kotaku
 
Which Version Of GTA IV Should You Buy? We Compare The PS3 and 360 Versions

Installation
The PlayStation 3 version has a mandatory 3.4 GB hard drive installation that will be the longest 7 minutes and 20 seconds of your life if your chomping at the bit to play. It's initially an annoyance, but PS3 owners will welcome it. There is no option to install the game to an Xbox 360 hard drive.

Frame Rate
The Grand Theft Auto series has never been synonymous with a rock solid frame rate, something it generally seems to get a pass for. While GTA IV is smoother in general than it's predecessors, it can expectedly suffer during chaos. The Xbox 360 version seemed capable of achieving a smoother frame rate, peaking higher in certain circumstances, such as in confined spaces or during light traffic, but both versions seemed to regularly run at a similar clip.

Pop-In & Loading
With a huge, seamless streaming world, data must be constantly read from the disc. The PS3 version, with its required HDD install, loads missions a couple seconds faster and decreases pop-in. The Xbox 360 version can suffer from some very noticeable texture loading, as things like trees, vehicles and building signs will regularly pop-in as one tools about town. It can be distracting, especially during high speed chases, and the PS3 version isn't entirely immune from it, but it's not a game killing problem.

Graphics
The two versions are so close to identical, visually, that putting together a comparison was a challenge. Initially, it appeared that the PS3 suffered from more noticeable aliasing than its 360 counterpart, but after eyeballing the final retail copy, they appear to be on par. I noticed that the paint filter applied to cover some of the game's imperfections appeared a tiny bit muddier on the PS3 version, with night time scenes seeing more streakiness. Some of these minor complaints may be the result of our particular television settings and require the finest of fine tooth combs to assess.

Downloadable Content
The Xbox 360 version is announced to have two exclusive downloadable content packs for purchase. Details on what will be contained in those two exclusive batches of DLC are sparse, so we can't judge what they'll bring to the table, nor do we know if the PlayStation 3 version will eventually get its own DLC from Rockstar. If you're looking for more GTA IV, and you may very well be after you've completed the core game, you're going to want the 360 version.

Achievements
The Xbox 360 version has the requisite list of Achievements exclusive to the platform, creative and challenging goals that sometimes go beyond the regular gaming experience. However, as with other GTA games, stat-tracking for kills, stunt jumps, and the dozens of extras will keep completionists on the PS3 side happy.

Motion Controls
The PS3 version has optional SIXAXIS motion controls for piloting helicopters, steering boats and doing motorcycle tricks. You'll probably leave it off, just like I did.

Good Vibrations
GTA IV supports vibration in the Xbox 360 controller and the DualShock 3, so PS3 owners won't be left in the force feedback lurch.

The good news for Grand Theft Auto fans is that whatever platform you have chosen as your own, GTA IV excels on both. They are almost evenly matched, feature for feature. Gamers will have to decide which is more important to them, a slightly more technically sound experience on the PlayStation 3 or downloadable content and Xbox Live integration on the Xbox 360.

Final Thoughts
If this were a personal decision, I'd have chosen the PlayStation 3 edition, mostly based on my preference for the DualShock controller and the performance edge. However, one thing that we have yet to experience is how well the PlayStation Network will handle the online portions of GTA IV, an extremely important consideration. I place less of an emphasis on features like Achievements and Gamerscore, but appreciate how well crafted these features are.

In the end, each version stands on its own, with the only downside to the differences being that those invested in their particularly backed console will expend so much effort focusing on something far less important than the game itself.


Kotaku comparison
 
Grand Theft Auto producer is Godfather of gaming
Sunday Times: GTA IV took 1000 people and $100m to make


An interesting article about Grand Theft Auto IV appeared in The Sunday Times today. The newspaper was given a rare interview with Leslie Benzies, the producer of every GTA title since GTA III.

The interview gives us a brief look at his life, which has seen him move from one of the most remote areas in Scotland to a leading position at the country's top video game developer. There's also mention of the rivalry between Benzies and David Jones, the top man at competing developer Realtime Worlds. The two companies are the product of a rift between the early GTA team, which has resulted in colorful opinions and competing games - GTA IV and All Points Bulletin.

Moving back to GTA - Benzies says that almost 1000 people played a part in the development of GTA IV. He believes the cost could be around the $100m mark, making this one of the most heavily staffed and expensive video games to date. If you read just one more article about GTA IV before you get the game on Tuesday, make it this one.

Full Article: Grand Theft Auto producer is Godfather of gaming @ Timesonline
 
IGN Insider points:

- really are visually identical as far as effects go...like motion blur

- Driving sensitivity "feels" better on PS3 analog ...(I personally like hearing this as I know what he's talking about. I'm a big fan of the SIXAXIS's analogs)

- Depression of L2 trigger takes a bit more getting used to than 360 LT for free-aim....(but then again, you can turn this off entirely, which I plan to do)

- Once again, PS3 version seems to have an edge in both AA, pop-in, and overall loadtimes

- motion control for Cars, Bike, Helo, darts, bowling, car jump "aftertouch" ....seems best implementation is for Helo and worst is for Bike

- Supposedly there is a weatlh of TV contrast/brightness/tweaker settings built into the game

- Basically buy the version your friends are playing if your gonna be playing alotta MP

- no mention of different control configurations =/
 
Gameradar.com reviews 360 version


You'll love


* The high-def Liberty City is a thing of beauty
* A brilliant cast and an involving story
* Fixes all the rough edges of yore

You'll hate

* Occasional pop-up
* Still the odd targeting issue
* Virtual strip clubs are still weak
http://www.gamesradar.com/xbox360/gr...51014323586065




Gameradar.com reviews PS3 version

You'll love

* Like having New York as your personal playground
* Deeper and more immersive than ever
* The aiming's finally been fixed! (Mostly)

You'll hate

* No downloadable episodes for PS3? Lame
* Repeating tough missions over and over gets old
* Trying to understand Little Jacob without subtitles

http://www.gamesradar.com/ps3/grand-...13153735796095


Comparison of the visuals

While the PS3 and 360 versions of the game are functionally identical, the PS3's visuals sport noticeably smoother edges, along with a warmer color palette that makes everything look slightly more realistic.
 

Latest posts

Donate

Any donations will be used to help pay for the site costs, and anything donated above will be donated to C-Dub's son on behalf of this community.

Members online

Top