Technology GTA 4 Thread

#3




GTA IV adds drunk driving, strip clubs

NEW YORK — Niko Bellic will be able to do just about anything gamers want him to do.

For the scruffy leading man in Grand Theft Auto IV, that includes blowing stuff up, driving drunk, meeting someone online, going on a date, hailing a cab, listening to the radio, killing innocent bystanders, patronizing strip clubs, flying helicopters, earning cash for criminal activities, running from the police and, of course, hijacking lots of cars.

Players will be tempted with such seedy choices in Rockstar Games' wildly anticipated ninth entry in their controversial but lucrative Grand Theft Auto franchise, set for release April 29. GTA IV will be the first game in the 10-year-old “GTA” series for Microsoft's Xbox 360 and Sony's PlayStation 3 video game consoles.

“We wanted to completely rebuild the core mechanics and create a really slick, cool experience,” Rockstar Games vice-president and GTA IV writer Dan Houser said following a 90-minute demonstration of the game.

Long known for fuelling gaming controversies, next edition in popular franchise readies for April release

Bellic, a thuggish Eastern European immigrant, has already become an iconic figure to the millions of viewers who've spied the mature action-driving game's official trailers over 40 million times online. Many have jammed blogs and message boards like GTA4.net with speculation about the game's plot, characters, locales and gameplay.

Houser wouldn't mind if such zealous fans tapped the brakes.

“We want people to be really excited and not know everything by the time they play the game,” he said. “Of course, we want them to understand what they're buying, but we want there to be surprises along the way.”

Hunger for GTA IV — details! screenshots! clips! anything! — has been mounting since the game was announced at the Electronic Entertainment Expo in 2006. Expectations hit a speed bump and holiday wish lists had to be revised in 2007 when Take-Two Interactive, Rockstar Games' parent company, said last August the game wouldn't be released until 2008.

“We felt we owed it to the many fans of the game, in particular to people who are thinking about buying hardware but haven't yet done so, to have a game that was really amazing and really pushed the limit,” said Houser. “It would've been foolish to rush something out and disrespectful to the audience.”

In the open-world game, Bellic descends on Liberty City, Rockstar's take on New York, after being lured there by his cousin. As Bellic, players can traipse through the expansive urban atmosphere and engage in illegal activities right around the corner from detailed recreations of landmarks like the Statue of Liberty, Coney Island and Times Square.

“We wanted to make the storytelling more sophisticated and more organic,” said Houser. “We give you choices to really recreate the experience of an immigrant moving to New York in the present time and emulate walking down the street and meeting the freaks that you meet. It's largely streamlining and adding to the ideas that were there before.”

In what Houser says is his favourite GTA IV mission, players are tasked with assassinating a character who's laid up in the hospital. How gamers achieve this goal is completely up to them, whether they decide to quietly sneak in through a window, boisterously bust through the front door guns blazin' or don scrubs and simply turn off the mark's life support.

“We're giving the player choices without ramming it down their throats,” said Houser. “They even have a choice at the key moment in the whole story. I don't want to go into too much detail about it, but I think putting that into the hands of the player is very fun.”

Graphically, there are layers of realism not found in the previous over-the-top Vice City and San Andreas editions of the game. In GTA IV if players hit a newsstand, papers go flying through the air. Bump into an electrical pole and sparks may surge. With new technology from NaturalMotion, characters can spontaneously react to their surroundings.

“If the graphics are slightly cartoony, we make sure the writing is slightly cartoony to match that,” said Houser. “Obviously, the graphics have gone closer to realism, so we wanted everything else to be closer to realism as well.”

The gamemakers are also injecting conventions found in a totally dissimilar gaming franchise: “The Sims.” Social interaction is heavily embedded throughout “GTA IV.” Bellic can go online at Internet cafes in Liberty City and access over 100 fictitious websites. He can cultivate relationships with other characters through cell phone calls, e-mails and quality time at bars, comedy clubs, cabarets, bowling allies and strip clubs.

Yes, strip clubs.

Rockstar has long been known for pushing buttons and fuelling gaming controversies. In 2005, a hidden sex scene was discovered in “San Andreas,” causing many retailers to pull the game off store shelves. Last year, the British Board of Film Classification refused to certify Rockstar's “Manhunt 2,” a gory game which received an Adults-Only rating from the Entertainment Software Rating Board in the U.S. (The rating for GTA IV is pending.) Houser assumes GTA IV will spur its own outcry.

“I expect it because we've had so much of it in the past,” said Houser. “I wish people would treat video games the same as other media. They seem to not want to do that for reasons that I don't understand. It's a convenient enemy for people.”

Scandal or not, video game analyst Mike Hickey at Janco Partners expects five million copies of GTA IV will sell the first week of release, on par with last year's record-breaking US$300 million first-week sales of Bungie Studios' “Halo 3.” Hickey says that Rockstar's hush-hush promotional effort — more viral, less in-your-face than the “Halo 3” campaign — could give GTA IV an edge.

“Maybe the first week ‘GTA IV' sales won't do what ‘Halo 3' did, but I can almost guarantee they'll probably outsell ‘Halo 3' in the first year,” said Hickey.

That choice is up to gamers, too.
 
#4
# Pedestrian reactions are more true-to-life than in previous games.
# The WASTED! system is still intact. If you die, you end up at the nearest hospital (minus your weapons) the next morning.
# One button press will get you into a car. A second button press is required to start up the car's engine.
# Niko wears a helmet while riding motorcycles.
# Surroundings are more interactive (bullet holes from gunfire, environment reacting to explosions, etc).
# You can find "useful things" in cars that you hijack.


 
#5


Rockstar Games has begun the "viral" portion of its Grand Theft Auto IV marketing campaign, posting convincing wanted posters on Brooklyn-area telephone poles featuring Niko Bellic, the game's protagonist. The poster warns that Bellic is "wanted for questioning in connection with a shooting at a nightclub in the Hove Beach area of Broker" explaining that the perpetrator is of eastern European descent "which narrows it down to about 95% of the Hove Beach community." The poster jokes "Even we can't arrest that many foreigners" and suggests that Bellic be shot on sight.

The GTA IV poster also features an e-mail address and web site for the Liberty City Police Department. While the site isn't currently up, the e-mail auto responder is.

 
#6
Eight New Features in Grand Theft Auto IV (PS3)

Say all you want about GTA IV bringing nothing new to the series. We beg to differ, starting with this list of the game's new features.

Posted by Libe Goad on Monday, January 21, 2008

Another 'X' on the calendar means another day closer to the launch of Grand Theft Auto IV on Xbox 360 and PlayStation 3 this spring. So far, we've been introduced to lead character Niko and his quest for the American dream in Liberty City. Today we take a closer look at Rockstar's free-roaming action game and new features designed to make the game "grittier' and "more realistic" than before.

Use Technology to Get Ahead
The benefit of having a Grand Theft Auto in the present instead of the '80s and '90s – new technology. Niko can keep in touch with his comrades by using his cell phone. Tap into the Internet and police computers to locate and identify targets and use the car's GPS system to get where you're going faster. Bonus for jacking nicer rides: they come with voice-enabled GPS systems.

Grand Theft Auto IV

Can you hear me now? Cell phones and other tech will play a big part in GTA IV.
Harder Police Alert System
Escaping the police gets trickier this time around. Once five-oh is on your tail, the search radius in your HUD gets wider and you have to escape. Get spotted by a cop while still inside the radius, the search area re-centers on you and you have to escape again. The good news: big shootouts during missions don't necessarily alert the police to your presence.

No More Character Customization
Rockstar removes the character customization and light leveling up (by eating, working out) that was included in San Andreas and returns the focus to the main character and his climb up the criminal ladder in Liberty City.

Scale Tall Buildings
Since the game takes place in a big skyscraper-filled city, the action will go vertical this time around. Niko will embark on missions that involve riding to the top of a tall building to snipe at enemies below. He'll also be able to commandeer helicopters and land on top of buildings at times. Also, shooting enemies standing on tall buildings or platforms might, if you're lucky, send them into a spectacular dive onto the pavement below.

Grand Theft Auto IV

Don't be a loner. Spend quality time with comrades for distraction and other fringe benefits.

Control Your Aim
You can aim freely, lock on to targets and all weapons include a zoom function (certain guns will zoom more than others). The weapon selection has been paired down from the ridiculous -- e.g. no more flamethrower, chainsaw – to the more standard rocket launcher, sniper rifles and automatic weapons like an AK-47 and M4 assault rifle.

Hail a Cab
Instead of always jacking cars to get around, you can hail a cab and choose a destination by setting a waypoint on a map, or choosing from a list of predetermined locations. You can either sit and enjoy the scenery, or for an extra fee, press a button to skip the Sunday drive and arrive immediately.

Make Friends
Never underestimate the power of schmoozing, in real-life or in Grand Theft Auto IV. In-between missions, call up your cronies to hang out and build relationships that can lead to say... someone meeting you in an alley with a secret stash of guns. Or, meet your cousin at a bar and then try to drive him home safely after you're well beyond the legal limit (while the in-game camera sways wildly). Nothing builds the family bond like drunk driving.

Yes, There's Multiplayer
Grand Theft Auto IV will have multiplayer, which may include cooperative play in certain areas of the game. No other details have been revealed yet, other than it will involve more than "your standard deathmatch" shootfest.
 
#10
Missions Breakdown

Characters that are included in this preview are as follows: Niko Bellic, Roman, Brucie, Playboy X, Lyle Rivas and Bell. The following are missions that were shown to the gaming press:

----------------------------------------------------------------------------


Mission Name: Search and Delete
Summary: Brucie asks Niko to kill an informant named Lyle Rivas, before Lyle has a chance to testify.

* Niko steals a police car in order to access the criminal database.
* After Rivas flees his residence, Niko takes after him in a high-speed chase that shows off the new and improved free-aim “drive-by” targeting mechanic.
* If Rivas escapes, Niko’s phone receives a text message allowing him to restart the mission immediately.
* During chases you can enter a chase cam that will reorient the camera to focus on your target, even if he gets out of your line of sight.
* This mission takes place in Broker, and parts of Bohan.



-------------------------------------------------------------------------

Mission Name: Deconstruction for Beginners
Summary: Niko offers to help Playboy X in taking out a few “union leaders” down at the construction site.

* Niko can now take cover behind anything in the game and engage in more sophisticated firefights than ever before. In addition, he can also blind fire over or around targets.
* Some cover points are destructible, and will degrade if fired upon.
* Targeting improvements include headshots, procedural damage, lock-on targeting, free-aim, and blind fire.
* Repeating failed missions will often result in brand new dialogue strings, which is one of the many ways GTA IV is aiming to keep things fresh and original even on repeated playthroughs.
* Rooftop sniper point helps illustrate the verticality and density that we’re aiming for.
* This mission takes place in Algonquin.



-------------------------------------------------------------------------

Mission Name: Truck Hustle
Summary: Niko gets introduced to Bell through a mutual acquaintance; Niko plans to steal a drug truck from the Triads, and deliver it to Bell’s son-in-law.

* GPS navigation in all of GTA’s vehicles. Default settings enable GPS speech in luxury cars, but settings can be tweaked to turn speech on or off in any vehicle.
* Rocket launchers and grenades make a return!
* Climbing the truck and shimmying across its roof to the front is one of the many implementations of Natural Motion throughout the course of the game.
* This mission takes place in Alderney...and ends at a somewhat familiar location for fans of GTA 3.




------------------------------------------------------------------------

One "friend activity" that isn't really being referred to as a "mission" is when you go drinking with Roman. Niko picks Roman up and heads to a nearby bar to hang out. He will then have to navigate his way back to Roman’s apt while (slightly!) impaired.

* You can hang out with friends by giving them a call on the phone, and of course they’ll call you too...you can choose to accept or decline their invitations.
* Building friendships will offer Niko some help during his stay in Liberty City (i.e. Little Jacob meeting up to sell him guns!).
* Niko’s stumbling is further evidence of the abilities of Natural Motion. These animations weren’t mo-capped or drawn by hand...they are the work of the computer software procedurally reacting to stimulus in the world. For example, when Roman stumbles into Niko and they trip over each other...or Niko leaning against the car.



-------------------------------------------------------------------------

Boats weren't intended to be shown to those that got previews, but you can swim, jack boats and create havoc on the water...Liberty City is a series of interconnected islands after all!
 
#11
You can't get fat anymore. You can take a taxi anywhere on the map. There may be bums lying in front of a car on the street. And, for once, someone other than you might be getting chased by the police.

These are just a few of the details we soaked in Tuesday afternoon during a private 90-minute demonstration of "Grand Theft Auto IV" at developer Rockstar Games' headquarters in downtown Manhattan.

After shooing a black cat from Rockstar's game-demonstration lounge, a company employee sat on a big couch, turned on an Xbox 360 development kit and large flat-screen TV, and played three "GTA" missions set in the game's massive New York replica, Liberty City. The game looked as good as it does in its trailers, with advanced lighting, and a special physics system that makes characters walk, fall and leap in natural and often distinct ways. It had short load times; slightly out-of-sync lip-syncing, which is still getting polished; a line of sight that made buildings 10 blocks away viewable; and a bounty of unexpected visual and gameplay details.

"We just want to get you excited about the game," the third man in the room, Rockstar Games Vice President of Product Development Jeronimo Barrera, told MTV News. He said this game was immense, guaranteed to keep players busy for a long time and promised that its release would be the biggest entertainment event of the year. But mostly, he let the demonstration of the game do the talking. Several times he referred to the game as a "reinvention" of "GTA," and what was displayed demonstrated an exceptional attention to detail and an apparent effort by the developer to address every one of "GTA" players' complaints about the series' deficiencies.

The missions Rockstar demonstrated were typical of the series. They began with the new game's protagonist, Niko — an immigrant newly arrived to the big city and in search of the American dream — visiting people who want him to kill other people. "GTA" is still about crime life. Perpetrating those crimes, however, has changed. Consider the simple need to get from point A to point B. As in past games, players can steal any car. Unlike past games, they can, at any time, press a button to hail a taxi or call for car service that, for a fee, will take them to any point the player selects on the game's map.

The Rockstar demonstration of this feature had Niko waving down a yellow cab. Niko got in and the game switched to a first-person view. The cabbie turned around in his seat to ask for a destination and then started driving. Niko could pay the driver extra to ignore traffic laws and drive recklessly, or pay even more to skip the taxi sequence and jump straight to the destination. During the drive, the player can watch Liberty City pass by or switch the camera view to watch the car from the exterior. To a non-"GTA" player, this new system may seem like a trifle. To experienced players, it's big.

Other news about travel in "GTA" includes the breakthrough that cars that Niko steals now have GPS systems. A yellow route will be drawn on the player's mini-map in the lower-left-hand corner of the screen to get them to a selected destination. Players that steal luxury cars will discover that the GPS in those vehicles can talk.

The police system has been changed. Previous "GTA" games always showed a "wanted" meter in the upper-right corner. This showed how much trouble the player was in with the law, based on a number of stars. The stars only went away if the player went into hiding or was taken down by the law. The new game doesn't have a persistent "wanted" meter. Instead, crimes cause no change in the player's notoriety unless they are witnessed by a nearby police officer.

Characters still went running for cover when the Rockstar rep had Niko open fire on a truck in a crowded street, but it took awhile for a police officer to show up and give chase. Once a police officer does show up, the wanted stars pop up. What's new is that a circle flashes on the player's mini-map. This represents the part of the city where Niko is in trouble. If he can get out of it, he's out of trouble. If he doesn't split, he's going to get hunted down. And if he fights the cops, that circle is going to get bigger, making escape more difficult. In previous "GTA" games, Barrera said, "It was, 'I can commit a crime, and I just stop and hide.' But now if you do that, you'll stay wanted. [The new system] keeps you on the move."

New systems are fine, but the thing that "GTA" gamers hammer the series for is an often-unreliable targeting system. "GTA" games require lots of shooting but seldom provide controls that win any cheers. The system has been overhauled for "GTA IV." Using the Xbox 360 controller, the Rockstar rep playing the game showed that during a shootout, the player can pull the 360's left-analog trigger for a zoomed-in "free-aim" mode. That puts Niko to the left of the screen with his gun pointed at his enemies, à la "Resident Evil 4" and "Gears of War." Pulling the left trigger all the way locks the gun's sights on the nearest enemy. During a lock-on, the controller's right thumb stick can be used to target legs, torso or head. Flicking the stick left or right switches targets. Pushing the right stick directly into the controller allows for an even more zoomed-in perspective. None of this is new to games, but like the new one-button "Gears of War"-style cover system "GTA IV" has, it is a sign that Rockstar is learning from the proven control schemes of other games to remedy some longstanding issues. (The reps were proud of a blind-fire option that enabled Niko to fire a rocket-propelled grenade at a bunch of shady dockworkers while still keeping cover behind a wall.)

So much can be expressed in a 90-minute demo. The Rockstar team demonstrated the game's new dynamic car chases, which weave in scripted events that are triggered if certain situations align. For instance, during a hot pursuit past the Liberty City airport, Niko had to dodge barrels that came tumbling out of a swerving van. Other special events not shown but mentioned by Rockstar include a gas tanker driving into a gas station, or a completely unrelated car chase involving other crooks and cops whizzing by. These events won't happen in completely predictable ways, and players won't see them every time.

Rockstar showed the ability to get drunk. This made Niko's walking and driving controls wobbly and the camera so shaky that MTV News quickly asked to move on to the next feature. Niko has a cell phone and can go to Internet cafes to search the Web. Stealing a police car provides access to a police computer that can be used to find suspects. The developers talked about enemies playing dead. They showed bums lying on the street. They talked about a feature that will ensure that when a player repeats a mission, some of the dialogue may be different to keep players from getting bored. And they said that if a player fails a mission then, for once in a "GTA" game, they can press a button to warp right back to where the mission started instead of having to drive back to the beginning point on their own.

Some things were left out. The Rockstar developers did not show multiplayer. They didn't show anything romantic. They skipped the series' familiar clothes-customization features, though Barerra said players will have a less eccentric range of options. You can no longer get fat if you eat a lot of food. And you can't dress silly. "You can't have cowboy hats and pink Mohawks," he said. "That's not the mood of this game."

There is no updated release for the game. Rockstar's publisher, Take Two, has slated the game, once scheduled for October, to the company's second financial quarter, which runs from February to April. Barrera said that's still the plan, and the game certainly looks like it's going to be ready for that time frame. PlayStation 3 and Xbox 360 versions are steaming ahead, and at least the 360 version appears to be shining with polish — which isn't to say Rockstar is averse to further tweaking. At one point during the demo, Niko was getting a briefing for a mission while standing outside. It was raining during the scene, but neither Niko nor his buddies were flinching. "It shouldn't rain in this mission," Barrera said. It didn't look right to him. He sent an e-mail. It's going to get changed.
 
#13
Rockstar Games has today announced that two versions of Grand Theft Auto IV downloadable content. PlayStation 3 owners do not have to fear that they have no extra content after the release of the game.

Yesterday was announced that the postponement of Grand Theft Auto IV is due to the PlayStation 3, since developing games for this console simply takes longer than with the Xbox 360. This problem has already been solved, various sources report that the development of the PS3 and 360 version right now. There are also believed that the PS3 and 360 version look the same, which should therefore be sure that we finally get no popular game which all fanboys gameplay videos to compare.

But Rockstar also made known that the Xbox 360 console is not the only one who downloadable content. The console from Microsoft gets two exclusive downloadable chapters, with additional missions. They will not come to the PlayStation 3, but will consider all other downloadable content to both consoles. What exactly is this content is not yet known, but are appearing in new cars, new weapons, and maybe still some new missions.


So Basically 360 version gets new missions, and downloadable chapters for it's DLC...but the PS3 version Definately gets New cars, and weapons, and POSSIBLY new missions.
 
#14
Dan gearing up for the media/goverment/officials to bash GTA4

Rockstar founder on GTA IV press reaction
Posted on January 31st, 2008 at 07:37 EDT

Dan Houser, the founder of developer Rockstar Games, has gone on record to state that the company is anticipating press reaction for its upcoming Grand Theft Auto IV to be nothing short of controversial.

"I expect it because we've had so much of it in the past," said Houser, speaking at a recent demonstration for the game to the North American press.

"I wish people would treat video games the same as other media. They seem to not want to do that for reasons that I don't understand. It's a convenient enemy for people."

Elsewhere, Houser also highlighted the approach to realism with the latest instalment in the franchise, specifically noting a lack of elements that he describes as “cartoony.”

"If the graphics are slightly cartoony, we make sure the writing is slightly cartoony to match that," he said.

"Obviously, the graphics have gone closer to realism, so we wanted everything else to be closer to realism as well."

Grand Theft Auto IV is due out on PlayStation 3 and Xbox 360 on April 29.

 
#15


These songs are Supposedly confirmed to be in GTA IV...

Angel y Khris - Ven Bailalo
Nikogo ne zhalko
R kelly- bump 'n' grind
Seryoga - KingRing
The Boggs - Arm In Arm
UNKLE (feat. Josh Homme) - Restless
Gwen Stefani - Hollaback Girl
Res - They Say Vision
Raheem Devaughn - You
Junior Kickstart - The Go! Team
VHS or Beta - Burn It All Down
Humble Pie - Cocaine
Fat Joe - sh*t Is Real
MOP - How About Some Hardcore
MOP - Downtown Swinger
Queen - One Vision
Ne-Yo - Because of You


http://www.ps3focus.nl/v3/nieuws/bekijk.php?id=8366
 
#17
Rockstar: GTA IV has multiplayer capabilities in all versions

Rockstar has confirmed to GI.biz that both the Xbox 360 and PS3 versions of Grand Theft Auto IV will feature multiplayer content when the game releases April 29. This was to clear up earlier confusion about the multiplayer component after Microsoft's Don Mattrick said something which was misinterpreted as multiplayer being exclusive to the Xbox 360 game.

Now, what these multiplayer capabilities are is still anyone's guess. Also up for debate is what Mattrick exactly meant when he said, "I'm really excited with [GTA IV's] downloadable content and online multiplayer support -- again, that's something that's unique to 360."

GTA IV's defining moment revealed - by Dan Houser

Following our exclusive hands-on with GTAIV (read our impressions based on an unprecedented two hours of off-mission experiment in PSM3#98, on-sale 14th February) we were most impressed by the way GTAIV fuses random elements into 'perfect', unique moments, that gel with scripted precision. Suitably impressed, we asked Rockstar supremo Dan Houser to reveal his perfect random moment - with thrilling, if unpredictable results.

"There are so many defining moments, but a recent one was during a police chase", reveals Dan, "A song I love came on one of the radio stations while I had two cop cars chasing me through chinatown. I was speeding along when another cop car I hadn't seen rammed me straight on, our cars crunched together, and I was sent flying through the windshield. I ducked into cover and could still hear the song playing from my smashed-up car. Then the cops opened fire, but one of them hit a pedestrian who pulled out his gun and started shooting. The next thing I know, there was a full-scale war going on between a random gang and the cops. Within a few seconds all the cops were dead and the gang members walked away. I got hold of another car and quietly drove out of the search area to lose my wanted level."

So that's Dan Houser's defining moment? Not quite. "Well, that, or the bit in the game when Niko's past catches up with him and he must figure out what to do... but I don't want to spoil the surprise".
 

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